![]() ![]() Avoid machine specific configurations such as video settings. The game can then access the files by reading them through the Cloud API or reading them directly from disk as usual. If the user changes computers, the files are automatically downloaded to the new computer prior to the game launching. Files specified in the Auto-Cloud configuration or written to disk (created, modified, deleted, etc.) using the Cloud API will automatically be replicated to the Steam servers after the game exits. Steam Cloud OverviewThe Steam Cloud provides an easy and transparent remote file storage system for your game. Optionally, some API calls required from within game code to Steamworks for upload, download, enumerate, and delete. Level of integrationConfiguration of file paths required on Steamworks website. In BriefSteam Cloud automatically stores files from your game on Steam's servers so your players can log into Steam and access their saved games from any computer. Setup instructions for the VR arcade model Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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